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AI Insights · Timothy · October 2022

Top 5 Shoot'em Up Games on iOS in Russia: Q3 2022 Performance

Explore the performance of the top 5 Shoot'em Up games on iOS in Russia during Q3 2022, including trends in downloads, revenue, and active users.

Top 5 Shoot'em Up Games on iOS in Russia: Q3 2022 Performance

In the third quarter of 2022, the top 5 Shoot'em Up games on iOS in Russia showcased varied performance in terms of weekly downloads, revenue, and active user trends. Data from Sensor Tower provides insights into how these games fared during this period.

Survivor!.io experienced a significant rise in weekly downloads, starting from 7.4K in early August and peaking at 21.9K by the end of September. The game's weekly revenue followed a similar upward trend, climbing from $583 in the first week of August to approximately $8.9K at the end of September. Weekly active users also saw a substantial increase, growing from 4.9K to 68.4K over the same period.

Soul Knight showed a steady decline in weekly downloads, starting from 7.1K in early August and dropping to around 5.7K by the end of September. Revenue also saw a downward trend, with early August figures at $1.9K decreasing to approximately $774 by mid-September, before slightly recovering to $1.3K at the end of the month. Active users mirrored this trend, decreasing from 113.2K in early August to about 80.9K by the end of September.

Fire Hero 2D: Space Shooter had relatively stable weekly downloads, fluctuating between 2.2K and 4.5K throughout the quarter. Revenue remained modest, peaking at $98 in late July and then stabilizing around $10 to $60 towards the end of September. Active users showed a similar pattern, starting at 3.1K and reaching a high of 10.7K in late July, before settling around 9.1K by the end of September.

Lonely Survivor saw a dramatic increase in weekly downloads, jumping from 46 in mid-August to 15.5K by the end of the month, before settling at around 2.9K by the end of September. Revenue followed a positive trend, rising from $31 in mid-August to about $1.2K by the end of September. Active users also increased significantly, starting from 44 in mid-August and reaching 15.9K by early September, before slightly declining to 6.4K by the end of the month.

Archero maintained steady weekly downloads, ranging from 1.3K to 4.6K over the quarter. Weekly revenue was relatively stable, averaging around $8K to $10K, with a peak of $11.2K in mid-July. Active users showed minor fluctuations, starting at 9.9K in late June and reaching 10.2K by the end of September.

These insights are based on data from Sensor Tower, where more detailed information can be found.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022